Loss Aversion mechanics is a trending feature in match3 games, it can also be a monetization module (or sink mechanics).
Showcasing one of the match3 games where it has been added newly, Cooking Diary
- Event name: circus stars
- The player has to complete a series of events without losing to get the rewards, if you lose the progression will reset to the first level β unless π° user makes an IAP
- Event has its own energy mechanics, life points, time-bound
Breakdown of the tasks in the circus event I have noticed:
- Serve 12 customers
- Get 61 hearts
- Serve 19 customers and 10 coffees
- Make 1510, 8 happy customers (at excellent level), complete combo orders π₯ 26
- Get 80 hearts, serve 41 dishes, serve 12 happy customers (excellent level)
- >> FYI All are time-bound events, donβt let any dishes burn
Cartic P, @iCartic